- #NINTENDO LAND UNIVERSAL DONKEY KONG COUNTRY PATENT PLUS#
- #NINTENDO LAND UNIVERSAL DONKEY KONG COUNTRY PATENT SIMULATOR#
They must fight many enemies along the way. Takes place in a The Legend of Zelda-based world, where the Miis are dressed up as Link, sharing Hearts. Number of players: 1-5 (1-4 in Battle Quest) These are the largest and most expansive attractions in the game. However, it is possible to play these minigames with one player only. These minigames involve every player co-operating in some way. I’d love to see a cantilevered coaster built but the industry seems to be more focused on motion bases and projection systems for the foreseeable future.The minigames featured in Nintendo Land are divided into three distinct types:
![nintendo land universal donkey kong country patent nintendo land universal donkey kong country patent](https://www.themepark-central.de/wp-content/uploads/2021/09/Super_Nintendo_World_Donkey_Kong.jpg)
#NINTENDO LAND UNIVERSAL DONKEY KONG COUNTRY PATENT PLUS#
Indiana Jones, Spiderman, etc.), but without all the hydraulics and servos of those systems, plus the ability to move on an undulating, coaster-style track. The major difference between Universal’s boom coaster and the cantilevered coaster is the CRC uses two tracks and thus has not only up and down movement up side to side movement as well.Ĭheck out the compilation video below to see what types of motions the CRC might be capable of:
#NINTENDO LAND UNIVERSAL DONKEY KONG COUNTRY PATENT SIMULATOR#
It’s kind of like ride systems employing a multi-axis simulator sitting on a tracked chassis (i.e. The lower track follows a slightly different course than the upper track, and this causes the top of support arm and the guests to swing in a side to side yaw movement, pitch front to back, and an up and down vertical stroke relative to the upper track.” As the complete vehicle moves along the track course, the upper track and chassis serve as a kind of fulcrum for the support arm. The guests ride in the themed portion of the vehicle mounted to the top of the arm on a pivoting bearing, above the upper track and chassis. A support arm is mounted to the lower chassis on pivot bearing, and runs up through a gimbaled, sliding bearing in the upper chassis. “The CRC system uses two tracks, each with a vehicle chassis on it, one above the other. And then it dawned on me the boom coaster is a more simplified version of the cantilevered coaster! What is the cantilevered coaster concept? As the inventor, John Hogg, told us back in 2010: The Cantilevered Coaster SystemĪs soon as I saw the boom coaster concept I couldn’t help thinking I had seen something like this before. If the boom coaster actually gets built I would envision it more as an indoor wild mouse type coaster with smaller drops and horizontal curves. The track would have to swing out really wide when going into a banked turn. Thus, the acceleration of the passengers to the inside of the curve is greatly reduced.
![nintendo land universal donkey kong country patent nintendo land universal donkey kong country patent](https://www.slashfilm.com/wp/wp-content/images/super-nintendo-world1.jpg)
To correct for this acceleration, the track should be rotated around the center line, or heartline of the passengers (roughly just above the center of a human torso). Roller coasters must not put too much strain on a rider. This results in the passenger being thrown against the side of the car or against another passenger. When banking into a curve, if the axis of rotation is about the spine of the track then the center of gravity of the passenger is accelerated toward the center of the curve. One challenge for the designer’s of the boom coaster is the rider’s heartline is so far away from the coaster’s track. How would a Donkey Kong coaster work? Here’s a quick CAD simulation I created to show how the boom coaster might function: This concept looks like it was made solely for a Donkey Kong Country attraction. For example, it would allow for the mine cart to appear to “jump” a gap in the scenic mine cart track, while staying connected to the hidden coaster track system below. The concept would allow for the hidden coaster track to go up and down hills without the riders being able to see what is coming next. The drawings included in the patent show a mine cart themed ride vehicle that would look as if it is attached to a mine train type track system, but in reality the car is attached to a boom arm that goes down under the cart and attaches to a typical roller coaster track entirely hidden from view by themed elements. The Universal patent that really caught my eye was one referred to as the “boom coaster” concept. The article speculates on how these patents might be applied at Universal parks across the globe, and the majority point towards rides for the forthcoming Super Nintendo World themed lands.
![nintendo land universal donkey kong country patent nintendo land universal donkey kong country patent](https://orlandoparkstop.com/wp-content/uploads/2021/07/layout111.jpg)
You can see some of the concept drawings from the patent forms posted in a slideshow from the Orlando Business Journal, though keep in mind that they are keeping the theme and concept as generic as they can in these patent applications, instead focusing on the technology aspect of what the attraction will do in order to make it unique enough to deserve a patent. The Boom Coaster is one of several new ride patents filed by Universal Creative that may offer up a hint about some future attractions in development.